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Introduction
Why choose this course?
Key features
 Benefit from an engaging curriculum that develops your skills in using a range of game engines, 3D modelling software and design IDEs, so you can graduate as a confident and industry-ready computer games producer. Graduates from the related Computer Games Programming BSc are working for gaming companies such as Codemasters and Rockstar North.
 Study specialised topics, such as normal mapping and shader programming inside the Unity3D and Unreal engines, as well as exporting models in FBX and OBJ formats from 3D modelling integrated design environments (IDEs,) such as Maya, 3DS MAX and Blender, into your games.
 Access our dedicated game development studios, featuring some of the latest technologies for playing and developing games on a range of platforms. Our studios are equipped with a mixture of high-spec gaming computers & hardware and games development software.
 Join our thriving gaming societies to build on what you learn on the course by playing games, taking trips to professional gaming events and competing in tournaments. Our Games Development Society gives you the opportunity to work alongside Game Art students in games jams.
 Enhance your employability by taking part in industry-focused scenarios such as a task during the Game Prototype Development module, developing your own portfolio and producing your own short game as part of your studies.
 Apply for a year-long placement opportunity with support from our dedicated faculty placement team. DMU students have landed roles with companies including Havok, DIGIT, Riot, Black Shamrock and Microsoft.
 Enjoy an international experience with our DMU Global programme. During previous trips, students from related courses have gained key insights into San Francisco’s tech industry and visited New York’s Spyscape Museum.
 Benefit from Education 2030, where a simplified ‘block learning’ timetable means you will study one subject at a time and have more time to engage with your learning, receive faster feedback and enjoy a better study-life balance.
Overview
Video games have eclipsed the film, music and video industries as the dominant entertainment sector in the UK.
Our course is designed to equip you for roles that require a vocational aptitude in gaming technologies and tools.
You will gain industry-relevant experience in using different game engines, such as Unity3D and Unreal Engine. You will develop your skills in sound engineering and cross-platform development, such as Console, Mobile, Virtual and Augmented Reality.
Study a diverse range of practical, technologies-focused modules such as Audio for Games, Progressive Game Engines and Scripting and AI for Simulation, and develop a comprehensive set of transferable skills that you can apply to the areas of games development that interest you the most. You will also have the opportunity to make a short game using an engine of your choice.
Modules
First year
 Block 1: Game Design & Development
 Block 2: Markup Languages & Scripting
 Block 3: Maths & Computer Systems
 Block 4: C++ Fundamentals
Second year
 Block 1: 3D Pipeline Fundamentals
 Block 2: Mobile Games and AI for Simulation
 Block 3: Progressive Game Engines & Scripting
 Block 4: Game Development Team Project
Third year
 Block 1: Advanced Game Engine Application
 Block 2: Audio & QA for Games
 Block 3: Advanced 3D Workflow & Design
 Block 4: Game Development Project
Entry Criteria
ENTRY REQUIRED DOCUMENTS
Home Office Share Code
For EU students only.
IF no Qualification
Please provide CV with at least 2 years of work experience, and employee reference letter.
Entry criteria
 112 UCAS points from at least two A-levels, or
 BTEC National Diploma/ Extended Diploma at DMM
Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent.
Alternative qualifications include:
 Pass in the QAA accredited Access to HE with English and Mathematics GCSE required as a separate qualification.
We will normally require students to have had a break from full-time education before undertaking the Access course.
 International Baccalaureate: 26+ points or
 T Levels Merit
Portfolio Required: No
Interview Required: No
Mature students
We welcome applications from mature students with non-standard qualifications and recognise all other equivalent and international qualifications.
English language
If English is not your first language an IELTS score of 6.0 overall with 5.5 in each band (or equivalent) when you start the course is essential. English language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.
Contextual offer
To make sure you get fair and equal access to higher education, when looking at your application, we consider more than just your grades. So if you are eligible, you may receive a contextual offer. Find our more about contextual offers.
Assessment
ASSESSMENT METHODS
1. INTERNAL ENGLISH TEST if you don't have an English accredited certificate
2. Academic Interview
Teaching and assessments
This is a full-time course. Each module is worth 30 credits. Outside of your normal timetabled hours you will be expected to conduct independent study each week to complete preparation tasks, assessments and research.
Teaching
The modules offered on the course have a mixture of teaching and learning strategies to reflect the mix of theory and practice embedded into the programme. Most modules will have formal contact in the form of lectures, tutorials, laboratory classes and supported self-study.
Course delivery is in block mode, which means each 30 credit module consists of a seven week teaching block.
Assessment
Assessments can be formative as well as summative and could include practical software development exercises, structured exercises, group and individual projects, and tests. Projects offer the opportunity for students to develop their ability to conduct a sustained individual development exercise. Group projects also allow students to develop their ability to work in teams, to appraise group performance and deal with group problems.
Career Opportunities
Graduate careers
Games Production graduates will be equipped with the skills needed to work in careers as games developers, graphics programmers, 3D modellers and aerospace engineers.
Graduates from this course can also work in a variety of related fields including Computer-aided Design, Engineering. VFX and Animation. Graduates can also continue their academic careers by embarking on postgraduate study in either research or taught areas, which provides opportunities for further specialisation and the enhancement of existing skills.
DMU Global
Our innovative international experience programme aims to enrich your studies and expand your cultural horizons – helping you to become a global graduate, equipped to meet the needs of employers across the world. Through DMU Global, we offer a wide range of opportunities including on-campus and UK activities, overseas study, internships, faculty-led field trips and volunteering, as well as Erasmus+ and international exchanges.
Games Production students may be able to take part in our annual trip to the Dublin Silicon Docks. Here students are given tours of the leading Game Development and Software studios and attend a conference where industry leaders, such as Olivier Masclef (Alone in the Dark, Sing Star Studio), Travis George (League of Legends), Stephen Howell (HoloLens, Havok) and Anton Gerdalan (Shader Programming Specialist) give talks and hold networking opportunities with the students.
Placements
There is potential for industry placements for Games Production students, with world-renowned industry leaders such as Riot, DIGIT, Black Shamrock, Setanta and Havok.
Graduates from the related Computer Games Programming Course have undertaken placements at a number of local and national companies, including Team17 Digital Ltd, PII Pipeline Solutions, NEXT and Stormburst Studios.
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